// // NBInvocationQueue.h // NBInvocationQueue // /* * Copyright (c) 2007 Tim Scheffler * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #import @interface NBInvocationQueue : NSObject { NSMutableArray* elements; NSConditionLock* lock; // 0 = no elements, 1 = elements BOOL _shouldExitThread; BOOL _isRunning; unsigned _numInvocations; } -(void)enqueue:(id)object; -(id)dequeue; // Blocks until there is an object to return -(id)tryDequeue; // Returns NULL if the queue is empty -(unsigned)count; -(BOOL)shouldExitThread; -(void)setShouldExitThread:(BOOL)value; -(void)runQueueThread; -(void)stopThreadWaitUntil:(BOOL)wait; -(id)performThreadedWithTarget:(id)target; -(id)performThreadedWithTarget:(id)target afterDelay:(NSTimeInterval)delay; -(BOOL)isActive; @end @interface NBThreadedInvocationGrabber : NSObject { NBInvocationQueue *invocationQueue; NSTimeInterval delay; id target; NSInvocation *invocation; } - (NBInvocationQueue *)invocationQueue; - (void)setInvocationQueue:(NBInvocationQueue *)value; - (NSTimeInterval)delay; - (void)setDelay:(NSTimeInterval)value; - (id)target; - (void)setTarget:(id)value; - (NSInvocation *)invocation; - (void)setInvocation:(NSInvocation *)value; -(void)enqueueDelayed; // must be called on main thread @end